Tales from the Trenches – Process

I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked that are supremely pissed at me because I ask for processes, reviews and accountability. I... Continue Reading →

It’s okay to be disappointed

I’ve been in the games industry since 2001. 2000 if you count the year I did my master’s thesis at a games company. My entire working life I’ve spent here, working and debating, trying to improve our experiences as marginalized individuals. Not always officially, but always on a personal level, as a leader and as... Continue Reading →

The Day We Are Mediocre

I had dinner with a friend yesterday and he said something very memorable to me when we ate. He said " I know we're okay, because our studio is the first place I've run into mediocre women devs. Normally they're outstanding." While I understand that this sounds not that overwhelmingly great - you kind of... Continue Reading →

The Cognitive Dissonance of Staying

I've noticed a trend or a sentiment, I think, in the people I've left behind at companies that have treated me badly. I wanted to explore that a bit because I think it is important to take a look at the various aspects that tie into how we experience these things and what considerations we... Continue Reading →

Tales from the Trenches – Localization

If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which aren’t even read from left to right. Also every word costs to be translated, which... Continue Reading →

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