The Privilege Paradox

For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that I’ve seen these tendencies in many games and across many companies. If you have followed... Continue Reading →

Dysfunctional Companies

I did some digging lately into both project management and company management. One of the things I found that were seriously problematic, but also emblematic for the games industry is dysfunctional companies and dysfunctional teams. The hallmark of a dysfunctional company/ team are the following five traits. They’re a theory created by Patrick Lencioni. Lack... Continue Reading →

Tales from the Trenches – Use states

This will probably be a short one, but it is nonetheless important. Here's a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state, an exploration state or whatever states you need in order to clearly differentiate between combat,... Continue Reading →

The *GameHERs Awards

EDIT: Apparently I’ve been nominated for Standout Triple A Dev as well. So you can vote for me twice! So someone decided to nominate me for the 2021 GameHERs awards. I am of course honoured beyond words, and it's been a nice break in the pretty awful autumn I've had so far. There are many,... Continue Reading →

Harsh realities

There’s a certain unrest in the games industry at the moment. Companies and CEOs are being held accountable for the way they’re treating their employees, and especially employees that are marginalized. Some may think that holding an entire company responsible for the statement of one or just a few employees is a bit harsh. Experience... Continue Reading →

Have some fucking accountability

Believe it or not, but this is a phrase that I’ve actually used in a professional context. Suffice to say I was very angry at the time, and I have since apologized to the individual I aimed it at. Not because I think that they did take responsibility and were accountable, but because it was... Continue Reading →

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