Bossfight Dilemmas

I recently returned to Assassin's Creed: Odyssey to complete a bossfight that really annoyed me, and I mean really. Cerberos was bad, because it was the same "run around in circles and don't get hit" as many of the other legendary creatures, but Hades, despite "only" having to replay it three times, was worse. I... Continue Reading →

Retention is only part of the puzzle

In Gamasutra there's an excellent article by the Pixelles describing the seven primary reasons why women leave the games industry. In it, the Pixelles make the case for what we can do to retain women in the industry, and I agree with all of it. I do believe - and I'm sure the Pixelles are... Continue Reading →

Trying to keep up

I have this ridiculous thing where I try to do something, lag behind and either give up or try to compensate. For discordia I tried to compensate. A lot of my blog posts require tons of research, meaning that they take a ridiculously long time to write. The UX breakdowns alone take around 20 hours,... Continue Reading →

The Joys of Game Dev – Cert!

One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it's being built for. Certification is Microsoft's, Sony's and Nintendo's way of making sure that the games on their platforms behave in certain predictable ways. Certification is usually a lengthy process with... Continue Reading →

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