Mörkret inom dig är 16 på listan och det 80:e äventyret jag skriver i 20.000-teckenprojektet. Äventyret är skrivet för Assei. Irina sträckte på sig och gäspade. Gränskontrollen var ett av de långsammaste passen hon visste. Inget hände någonsin här, mitt emellan dvärgkvarteren och blandblodsföretagen. Dvärgar kom och gick. Irina inspekterade deras id-handlingar som hon blivit... Continue Reading →
After Anthem
I've officially transitioned off the Anthem team, and I'm now doing something completely different. Of course I can't say much about it because of NDAs, but I can say #TheDreadWolfRises And I can leave this here.
Conviction
I'll just put this here...
Allegations of Abuse
Let me start this blog post by saying that I unconditionally believe what Mandy Morbid is saying in her post on Facebook. That said, I’d like to explain why I - as someone very outspoken against harassment, sexism and the like - haven’t spoken out about Zak S. before this. The reason is simple. I... Continue Reading →
What do you mean they’re not the same?
After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not be seen as good or bad, they’re just illustrations. Likewise, the examples I use as... Continue Reading →
Anthem!
Today was one of those moments that don't happen all too often in game dev. Probably because a game takes about 3 - 5 years to make in triple-A and also because for me, this is the first game I'm making at BioWare. Anthem is showing at E3, and to be honest, I'm super proud... Continue Reading →