I’ve been playing The Witcher 3 in parallel with Assassin’s Creed Odyssey for a little while and while they’re basically the same game - roam around the world, do missions, progress your character, some of the differences are striking, especially considering all the awards that The Witcher 3 has won. My feeling is that sometimes... Continue Reading →
One of Those Moments – The Water
It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most is the water, and not just the water on the shores, but the water at... Continue Reading →
One of those Moments – Kassandra
Kassandra is one of the most beautiful, most powerful and most awesome player characters I've ever had the pleasure to play. The exception being Commander Shepard in Mass Effect. What Kassandra has on Shepard though, is a finished character design that ticks just about every box in the awesome list. She's strong, she's scarred, she's... Continue Reading →
Dehumanizing the Enemy in Games
NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin's Creed Odyssey, I needed to be naughty enough to call attention to myself from five bounty hunters. There's a system in the game,... Continue Reading →
One of those moments – Brasidas
From the moment Brasidas kicked a guy across a burning warehouse, he stole my heart. I know, it's such a cliché, but at the same time the introduction of Brasidas in Assassin's Creed: Odyssey is an excellent onscreen moment, not only telling the player they can trust Brasidas, but showing it. For a few moments,... Continue Reading →