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game design

How Can You Not React?

Most of the people I know in the games industry are men. Most of the contacts I have are men. Not that strange. The industry is still hovering at that 80/ 20 division of men and women, where the 20%… Continue Reading →

The Witcher 3 – First Impressions

This is a first impressions post about The Witcher 3: The Wild Hunt. You should know that I’m not playing The Witcher for pleasure. I play because I want to expand my game knowledge. The issue with The Witcher, for… Continue Reading →

Playing Games I Don’t Enjoy

So, I’ve started playing The Witcher 3: The Wild Hunt. I’m not playing this game because I enjoy it. I play it because I don’t like it at all. The thing is, I have very strong feelings about games I… Continue Reading →

Tales from the Trenches – 64 x 64 Pixels

One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to… Continue Reading →

Reading Old Game Design Books…

… and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 – 10 years ago. Every book except a very recently published one is pretty… Continue Reading →

Do Not Forget

It has been a while since GamerGate. In the industry, time has passed. There are companies and developers who no longer were part of that painful and horrific time. They reclaimed Pepe the Frog and have no idea what seeing… Continue Reading →

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