Refuse Unicorndom

It bugs me a bit that in the world of game development you still have to be EXCEPTIONAL! At least according to job ads. BE PASSIONATE! BE A ROCKSTAR! A NINJA! A UNICORN! (Strangely enough there’s nothing about cowboys or pirates. One would assume that with ninjas they would follow?) I’ve been trying hard to... Continue Reading →

How Can You Not React?

Most of the people I know in the games industry are men. Most of the contacts I have are men. Not that strange. The industry is still hovering at that 80/ 20 division of men and women, where the 20% part usually also contain all of us that are non-binary, trans or queer. White is... Continue Reading →

Don’t Test Me

A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own detriment. I have a tendency to speak out when I perhaps shouldn’t. You - as... Continue Reading →

Hold on to people

A colleague and me went to lunch the other day and spoke about the attitude people have towards their jobs, but also about the attitude employers have against their employees. When I grew up it was much more common with workers who were very loyal to the company they worked for. 40 years in the... Continue Reading →

Ranting

My co-workers and former colleagues can attest to the fact that I often go on rants about the games industry. This is not because I dislike the industry or want to cancel games or because I have a feminist agenda with everything I do (although I do). I go on rants because I think we... Continue Reading →

Game dev is not “young”

Because We’re reaching a point where digital game development is at least 40 years and counting - 60 years if you count Spacewar! - I think it’s time to acknowledge that the games industry can no longer be considered to be young. An argument that I hear quite a bit when it comes to game... Continue Reading →

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