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Worse Things Can Happen

I’m going to tell you a story. No worries, I will offset this story in a day or two with a less depressing story. My point is that even if you should, say, break the build, worse things can happen…. Continue Reading →

Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask “where did all of this happen?”, I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company… Continue Reading →

One of Those Moments – Introducing the Banshee

In Mass Effect 3 the Reaper invasion is happening full force, something Cmdr Shepard has warned the Alliance and the Council, two major forces in intergalactic politics, about since the first game. They’re attaching and they’re using the populations on… Continue Reading →

Dehumanizing the Enemy in Games

NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin’s Creed Odyssey, I needed to be naughty enough… Continue Reading →

The Joys of Game Dev – Cert!

One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it’s being built for. Certification is Microsoft’s, Sony’s and Nintendo’s way of making sure that the games… Continue Reading →

Fairness

So I’ve thought about fairness for a while, what constitutes it and how to be fair. I’ve thought about it in particular in relation to the game developer Battlestate Games and their less than graceful handling of Escape from Tarkov…. Continue Reading →

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