Game Design Diary – Chains of Command

It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of them passed due to cancer or complications caused by cancer. Fuck cancer. Needless to say,... Continue Reading →

Game Design Diary – Chains of Command

Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a planet that wants to join, rumours of slave trade in the capital etc etc. I’m... Continue Reading →

Game Design Diary – Chains of Command

I have a confession to make. I have been unreasonably afraid of game engines for a while. I find the UIs intimidating and the supposed “tutorial” material dense and obscure. Forums I have visited have been tainted with toxicity of varying degrees, questions around basic functionality mocked and the questioner admonished to “git gud”. But... Continue Reading →

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