So I’m still in the process of moving across the world, and for various reasons it’s costed me more than I previously thought. I’m certainly not destitute, I have enough money to deal with all the expenses that come out… Continue Reading →
For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that… Continue Reading →
I did some digging lately into both project management and company management. One of the things I found that were seriously problematic, but also emblematic for the games industry is dysfunctional companies and dysfunctional teams. The hallmark of a dysfunctional… Continue Reading →
This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense… Continue Reading →
This will probably be a short one, but it is nonetheless important. Here’s a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state,… Continue Reading →
EDIT: Apparently I’ve been nominated for Standout Triple A Dev as well. So you can vote for me twice! So someone decided to nominate me for the 2021 GameHERs awards. I am of course honoured beyond words, and it’s been… Continue Reading →
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