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Month

July 2022

Worse Things Can Happen

I’m going to tell you a story. No worries, I will offset this story in a day or two with a less depressing story. My point is that even if you should, say, break the build, worse things can happen…. Continue Reading →

The Industry is Failing Us

At least to a certain extent. The individuals called out during #MeToo are pretty much unaffected, or seem to be unaffected, while the people who spoke up against them are being hauled into court for libel, or hauled into the… Continue Reading →

Reading Between the Lines

In the last three months I have read three books. The reason it has taken me this long to read three books is because they’re about games, and therefore not about me. I will explain this as I go along,… Continue Reading →

Doing a little, every day

If you’re anything like me, you’re a creative person who enjoys making stuff. If you’re anything like me, sometimes the world clearly enjoys fucking with you (and everyone else) through pandemics, wars, mental illness and plain old bad luck. Because… Continue Reading →

The Things We Do

At one point in my life, my job was to shadow our creative director, write down what he said to the developers and put it in a prioritised schedule. This was provided he didnät change his mind the day after,… Continue Reading →

The solution to all our problems.

In game dev. Stick with your decisions. Make sure iteration is covered and accounted for in planning. Stop expecting people to work out of “passion for games”. Hire more producers. Hire more people who believe that process is a good… Continue Reading →

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