I’ve already spoken quite a bit about this aspect of games and the underlying implications of being unclean and inviting the monster into yourself in the post about Banshees and Broodmothers earlier. I want to return to Western ideas of… Continue Reading →
People who say accessibility will ruin the difficulty of a game are probably not entirely aware of what accessibility is. (Here’s a handy primer.) Unless, of course, all of them are super smart and realise that an inaccessible game can… Continue Reading →
With the increase in Artificial Intelligence creating art – or deriving art from already created art – I’ve been thinking about craftsmanship. How – because of my age – I have learned a lot about art, design and photography the… Continue Reading →
The reason I write a lot about what games do wrong is because I feel that gaming culture, game development and games in general can be so much better, but in order for us to be better, we have to… Continue Reading →
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