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Month

August 2022

Moral Failings and Monsters

I’ve already spoken quite a bit about this aspect of games and the underlying implications of being unclean and inviting the monster into yourself in the post about Banshees and Broodmothers earlier. I want to return to Western ideas of… Continue Reading →

Accessibility is Not Related to Difficulty

People who say accessibility will ruin the difficulty of a game are probably not entirely aware of what accessibility is. (Here’s a handy primer.) Unless, of course, all of them are super smart and realise that an inaccessible game can… Continue Reading →

TTRPGs and Usability

A table-top role-playing game is probably one of the least usable gaming artifacts that I know of, with the possible exception of that thing PlayStation did with movement, or maybe the Kinect for non-English speakers who were women with an… Continue Reading →

The Digital Divide

With the increase in Artificial Intelligence creating art – or deriving art from already created art – I’ve been thinking about craftsmanship. How – because of my age – I have learned a lot about art, design and photography the… Continue Reading →

Why so Negative?

The reason I write a lot about what games do wrong is because I feel that gaming culture, game development and games in general can be so much better, but in order for us to be better, we have to… Continue Reading →

The Unplayability of (some) TTRPGs

Some background before I dive into this specific opinion. I have reviewed games and more specifically TTRPGs since 2005 in the Swedish gaming magazine Fenix. To date I have written around 600 reviews, and more than half of those are… Continue Reading →

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