Industry Practices

We are awfully reactionary and conservative as an industry compared to other tech industries. To be honest, I’d like to know why we’re so slow to adapt to new ways of doing things and why we’re not able to make them stick if we do try out new methods and ways of working. Do you... Continue Reading →

Hur elak är jag?/ How Mean Am I?

I'll post this in both English and Swedish. English version after the Swedish. Svenska I mer än 15 år har jag recenserat spel i olika former. Jag är dessutom en speldesigner, så jag skapar spel professionellt också. Jag spelar dem provat och jag recenserar dem för en tidning som ges ut av en vän. Under... Continue Reading →

Game Dev Heroines – Emily Taylor

Emily is a level designer (probably lead, senior or principal by now. Probably all three.) She’s one of the most competent level designers I’ve worked with. Emily does her work in the shadows. Not many people know about her as a designer outside of the games industry - I think? - but her skill and... Continue Reading →

Interactivity and other distractions

I’m reading a lot of older game related books because of my intentions to try to get through the massive pile of literature that I have accumulated during the years. One thing that has continuously struck me is the lack of the player’s voice, mostly when it comes to books written by men. They talk... Continue Reading →

Refuse Unicorndom

It bugs me a bit that in the world of game development you still have to be EXCEPTIONAL! At least according to job ads. BE PASSIONATE! BE A ROCKSTAR! A NINJA! A UNICORN! (Strangely enough there’s nothing about cowboys or pirates. One would assume that with ninjas they would follow?) I’ve been trying hard to... Continue Reading →

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