I See You

This post is more about putting thoughts on paper than a finished hypothesis. It has to do with the (potential) conflict between identification with the avatar and the limited selection of said avatars, primarily because most of them are written and designed by white, heterosexual cis-men. Many games that deal with identification, call it stepping... Continue Reading →

Red Flags

We have problems in the games industry. Most of the time those problems can be attributed to men. Considering most companies have an 80/20 split between men and women, maybe it is not that weird. As a developer, if you find yourself in an interview and come across any of these situations, it might be... Continue Reading →

I Don’t Want to Be a Superstar

Here’s a thing. I’m not particularly passionate about games. I’m not a ninja or a rockstar or even a unicorn. I don’t live for games. I’m never going to be a superstar. I’m a solid, dependable (I hope) designer with a high level of competency in my chosen field. I also have a very good... Continue Reading →

Passionate topics

I’m always up for a debate. I always enjoy analyzing stuff, stuff being just about anything that has to do with games or game development. I’m also trying to write stuff that might be interesting from other people’s perspective, and that’s usually where my imagination fails me. I love documentation. I could write very long... Continue Reading →

Higher Expectations

I have to admit that I no longer expect anything from gaming culture. When I started out as a developer and started poking at the issues we had - and in many cases still have - I somehow expected that people would listen and pay attention. They did, in a way, but it was to... Continue Reading →

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