The Revolution of Vampire: The Masquerade

Vampire: The Masquerade was released in the middle of the most goth period of all time, the early 90’s, meaning that monsters were most definitely in vogue and that vampires in particular were interesting. We had left the "vampire as a monster" concept behind and started to look at vampires as something else, something desirable,... Continue Reading →

Waiting for… not really Godot

I’m currently waiting for all my stuff. My books, my games, my consoles, my computer, my bed, my cooking utensils and all the rest of my life being transported from Canada. My cat arrived on Thursday, and she’s still mildly traumatized from her flight, but she at least has a bunch of toys, a cat... Continue Reading →

The GameHERs* Awards – Second round

I have progressed to the next stage in the GameHERs Awards in the category Standout Triple A Dev. I am honoured, flattered and proud that I've gone on to the next and final round in the GameHERs awards. Voting opened yesterday and will continue until the 25th of October. If you feel that I deserve... Continue Reading →

The Perfect Woman

Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed, but as we shall discover, Miranda’s perfection is not everything it’s hyped up to be.... Continue Reading →

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