Again with the sneaking, trapping and waiting. Horizon Zero Dawn features Aloy and her array of traps, weapons and ability to hide in tall grass. The warm feelings I get when taking out a set of enemies through planning is definitely one of those moments. Trapping with Aloy from Åsa Roos on Vimeo.
The standard you walk past is the standard you accept
The title for this post was something Lt. General Dave Morrison of the Australian army said in a speech to the Australian troops after allegations of sexual misconduct among the Australian troops. It’s oddly fitting for what I am about to write about. This post has been sitting around in my notebook for quite some... Continue Reading →
A Reckoning
Right now, a reckoning is shaking the games industry and culture. Predators are being called out, and I can only think of Flemeth when she pours out her pain to Morrigan and the Inquisitor. She was betrayed as I was betrayed as the world was betrayed! Sometimes it takes a character in a game to... Continue Reading →
A Villain of Utmost Refinement and Grace
Making the case why Solas is among the best game villains yet. Actually it could be argued that Kratos, in all his cold blooded toxicity, is even better but Kratos is not commonly seen as a villain. Solas on the other hand can be regarded as an antagonist without too much trouble, especially since he's... Continue Reading →
The Standard You Walk Past
The standard you walk past is the standard you accept. - Lieutenant General David Morrison The title of this post was something said by Lt General David Morrison in a speech to the Australian army, after allegations of sexual misconduct among the Australian troops. It is oddly fitting for what I'm about to talk about... Continue Reading →
Abstract vs. Concrete in Game Dev
EDIT: Because people have reached out to me to ask "where did all of this happen?", I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company I'm currently working at. This is 20 years of experience in the games industry, meaning... Continue Reading →