The Castle in the Sky is #10 in the Goodman Game OGL series of short adventures that can be incorporated into fantasy RPG campaigns. It's an adventure written by Bob Brinkmann and behind the fairly awkward cover, it's a pretty good adventure. It was included in the December edition of the RPG Crate. The adventure... Continue Reading →
The Works
Sometimes taking the long way around an idea is the best way to reach it. I wanted to write something poignant about the work I do, why I do it, the way I do it and maybe with that kind of confessional, reach some kind of peace of mind. Being slow in the manner I’m... Continue Reading →
Post GamerGate
This is a new decade (well, technically, it's not really a new decade until 2021, but who's counting) and there are a bunch of retrospectives out there. This is... maybe not so much a retrospective as a reflection. If existing in the gaming culture has taught me one thing it's that we tend to forget... Continue Reading →
Dragon Age: Origins – UX/ UI breakdown
Disclaimer: My opinions do not reflect those of my employer. Why this game? I think it would be obvious, in a series of UX breakdowns that cover games that I’ve played, that Dragon Age would feature heavily among them. I’m comfortable analysing it because I have first impression reviews among my previous blog posts and... Continue Reading →
Novit Enim Dominus – Drakar och Demoner: Ivanhoe
Novit Enim Dominus Qui Sunt Eius är 59 på listan och det 82:a äventyret jag skriver i 20.000-teckenprojektet. Äventyret är skrivet för Drakar och Demoner: Ivanhoe. Morgonen grydde utanför den Zorakinska staden Hixani. På ett fält hade runt 200 riddare ifrån St Wilhelms, St Augustas och St Martins orden samlats för att hantera kättarna som... Continue Reading →
UX Breakdowns
It's not me breaking down over UX, although that's not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of my job. I need to keep current on things like trends and developments in UIs... Continue Reading →