This is my first take on Dragon Age Inquisition. I've not finished playing yet, but I'm about 2/3 rds in, and it is so far epic on a scale that goes way beyond epic. My first piece of advice is "leave the Hinterlands". I know, there have been articles about this, but the Hinterlands is... Continue Reading →
The Creeping Cancer
This is the first time that GamerGate has managed to make me seriously upset. As in really dejected and sad. I wrote a rant on twitter about it, and I think I'll expand on it here on discordia. "Today is a bad day. GamerGate is still in full swing and the more I read about... Continue Reading →
Plague Inc. och clickbait
Alldeles nyss fick jag reda på att Thomas Arnroth har hamnat i.. ja, vad är det? Det är knappast blåsväder, för det handlar om en oerhört missvisande rubrik och clickbait ifrån Aftonbladet. Tycker i alla fall jag. Rubriken braskar "SVT visade spel som ska sprida ebola". Det artikeln säger, mer eller mindre är att i... Continue Reading →
Space Hulk – iOS
Förutom att vara ett av Games Workshops mest legendomspunna brädspel är Space Hulk numera också ett troget översatt iOS-spel. Space Hulk är ett av de där spelen som anbringar tunga suckar och iPad-risker. Förutom att vara legendomspunnet är det också ett av de svåraste spelen jag känner till, åtminstone om en råkar vara Space Marine.... Continue Reading →
Immersion and Flow
This is the keynote talk that I gave at EduPlayChallenge in Umeå a few days ago. Jan asked me to share, so I'm sharing. I've also put it on Slideshare. Feel free to use it. Immersion and Flow - Step into the Magic Circle My name is Åsa Roos, I’ve been a game developer for... Continue Reading →
Never ending
In materials science, fatigue is the weakening of a material caused by repeatedly applied loads. It is the progressive and localized structural damage that occurs when a material is subjected to cyclic loading. - Wikipedia In short, if you bend a piece of wire enough times it will break. I'm sure you've done it at... Continue Reading →