Länkar

Jag tänkte dela med mig av lite länkar. Dels för att jag själv skall få tid att skriva något vettigt samtidigt som jag försöker städa upp både discordia och devilkitten, men även för att det hände en del grejer igår i spelvärlden som ledde till en överväldigande känsla av "meh". Fez II inställt Det första... Continue Reading →

Stolthet

Det rör sig mycket ute i pressen nu om spelet vi håller på med. Mina kollegor är stolta, och det bör de också vara, över det vi har skapat. Jag kan inte känna samma koppling till mitt arbete och det jag har gjort. Dels därför att inget av det jag har gjort än så länge... Continue Reading →

The Art of Speaking

It's a trend recently. I've been asked to tone it down, don't say that, don't say it that way, don't be so angry. It is - to me - a conundrum how others seem to think that what I say and what I write is somehow theirs to decide, especially when it has to do... Continue Reading →

Unknown Worlds

I found this link via a colleague on Facebook. Who says the internetz is only full of kittehs? This kick ass developer, Unknown Worlds, is taking a step towards a more diverse gaming universe. And I've seen a lot of this movement in the past few months. Remember me is just one of them. I... Continue Reading →

I should have

I really should have posted this earlier, but sometimes things get in the way, as I'm sure you all know. First off, there was a reveal last week on E3 that affected me. I am of course talking about Mad Max, which is the game at Avalanche Studios that I'm currently working on. This is... Continue Reading →

GGC13 – Where Do We Go From Here?

As the following two sessions before Sheri Graner Ray's talk were Andrea Hasselager's wonderful Game Girl Workshop Palestine and the panel I myself participated in, I thought I'd link those YouTube sessions in, because you had to see Hasselager's very positive and uplifting talk and I had a hard time taking notes for my own... Continue Reading →

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