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Tales from the Trenches – A Balancing Act

When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in… Continue Reading →

Art, Culture and the Freedom of Responsibility

In Sweden, there’s still an ongoing discussion around games as art and games as culture. It has moved away from the “can we all agree that games is art” and “can we all agree that games is culture” to the… Continue Reading →

The GameHERs* Awards – Second round

I have progressed to the next stage in the GameHERs Awards in the category Standout Triple A Dev. I am honoured, flattered and proud that I’ve gone on to the next and final round in the GameHERs awards. Voting opened… Continue Reading →

The Perfect Woman

Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed,… Continue Reading →

Bye Bye BioWare

I wrote this on a flight from Edmonton to Amsterdam. I was on my way to a new job, back home to Sweden again. I’m leaving BioWare behind. There are reasons for this, and there’s no real reason why I… Continue Reading →

The Privilege Paradox

For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that… Continue Reading →

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