Most of the moments I write about are moments that happen in game, but sometimes the best moments are the moments of anticipation. You start up your console or PC. See the new game or stick the disc in the console slot. Downloading. Waiting to play something you would really like to play, to experience.... Continue Reading →
We Need to Talk
More specifically, we need to speak up about the circumstances and conditions that are fairly standard in game development. Just recently, a woman was fired from Bungie because she didn't use the right title in her social media accounts. She was reported by her coworkers. Today is my last day at Bungie, I have been... Continue Reading →
Intent
One of the things I ask - or hope I ask - most frequently when working with other designers is “what’s the intent with this feature?” As a UX designer, I need to know. I’m not trying to be annoying or troublesome. I just need to know that you as a feature designer is aware... Continue Reading →
About Allyship
When I started in the games industry I was naïve. I thought it was a meritocracy, that we all had a chance at success. We didn’t. As the years passed, I saw more and more (and younger) men pass me by, getting the jobs, having a much easier time of it. A man would never... Continue Reading →
One of Those Moments – Weapons Hanging Out
As you may or may not know, Boyfriend Dungeon had a surprise update recently with new weapons to date, a new dungeon and more interaction with the weapons, and most delightfully, between the weapons. As you may have noticed, when it comes to romance in games I’m all for it. I want it and I... Continue Reading →
No Hero Without An Other
Being a hero in a game is remarkably similar to being a man. Not to mention that in videogames being a hero is most often to be a man. What I mean by this is that in order to figure out what a hero is, we have to look at what a hero isn’t. A... Continue Reading →