It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most is the water, and not just the water on the shores, but the water at... Continue Reading →
AC: Valhalla’s Ambivalent Message
First off, I had a really hard time naming this blog post. What the heck does one name something that is so amorphous as the tone of voice in a game wobbling all over the place? Secondly, a lot of the stuff I talk about in this post is based on feelings and much if... Continue Reading →
UX Review – Assassin’s Creed: Valhalla
I've been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn't the game for me. However, at the start of January I felt really needy for a game, and my go to games that I play when I feel a real need to play just weren't as... Continue Reading →
One of those moments – Petting dogs in Valhalla
Hi, it's me again. I may have forgiven Valhalla for everything already (except maybe all the F**KING WHISTLING!) but I still wanted to point out that I can overlook the unbalanced progression and weird placement of certain enemies now that I know that I can also pet dogs. Yes, I will still post a longer... Continue Reading →
Ubisoft and female chars
I'm not going to dwell too much on this, so many others have already done it so much better. I'm just going to point out that if you really wanted and planned for playable women characters in your game they would not be on the cut list. But unfortunately it seems that if the choice... Continue Reading →
WatchDogs och plotbunnies
Det har frågats mig ett par gånger om jag inte är peppad på Watch Dogs. Det räcker med att se 25 sekunder av nedan trailer för att förklara varför jag inte tänker spela. Om du har tänkt att spela så följer en hög med SPOILERS nedan. Låt med andra ord bli att läsa. Yup. Det... Continue Reading →